![]() This is not related to Tuning at all and is present in the Cars when Stock, when Upgraded + Untuned and when Upgraded + Tuned Properly for Off-road Some of these Hitboxes are primarily around the lower half of the vehicle where you’re most likely to notice it by the Wheels upon landing or attempting to climb over terrain but some also have those hitboxes extend higher to the sides where they can hit walls and the like when driving past. ![]() These often result in Dirtied Laps in Rivals or Slowdowns in Horizon Open as part of the vehicle which you cannot see is having an impact on the terrain or world objects. There is currently a large selection of Vehicles ingame (primarily new ones) that have some oddities in their Hitboxes which extend past the Visual Model. These issues have been noticed on the following platforms: ![]() Most Videos courtesy of Saenu, Discord Video Host Links are used as they’re easier to work with compared to uploading 21 individual clips. If the Forum Staff would like me to seperate this into 21 Different Posts then I can do so when I have the opportunity. I have decided to compile this Report all into one Mega-Post as they all share similar problems relating to a difference in their Hitboxes and Visual Models.
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